Mar 07, 2006, 04:24 AM // 04:24
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#1
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Ascalonian Squire
Join Date: Dec 2005
Guild: Winds of Fyre
Profession: W/Mo
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can finish last mission...
i dont get y i just cant finish last mission,,,,,, on my tank i'm lacking the monks.....on my monk i'm lacking good exp.d players........am i the noob or do i have bad luck?
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Mar 07, 2006, 04:46 AM // 04:46
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#2
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Jungle Guide
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I think you are just not very good. Sorry.
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Mar 07, 2006, 04:48 AM // 04:48
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#3
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Frost Gate Guardian
Join Date: Sep 2005
Location: Grotto
Guild: No guild
Profession: Mo/Me
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When I can't find any monks on that mission I just hench it.
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Mar 07, 2006, 06:44 AM // 06:44
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#4
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Ascalonian Squire
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Some basic points that have helped me:
Balanced groups > unbalanced groups
Mezzies are great on that mission, a guildie tells me how he escorted a group through w/o a monk.
Ranger w. winter amps up the damage nicely.
Only one warrior. Warriors burn the ENTIRE time. So having more than one war really puts a hit on the monks energy bar.
Blood Wells are a nice counter to burning.
Also quality tanking really helps the group.
And lastly kill all the guardians after each seal at the end.
Its not uncommon for a guild member to help you through this mission; ask around you might be surprised. Good luck, with a solid group the mission is fairly simple ( but LONG).
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Mar 07, 2006, 06:59 AM // 06:59
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#5
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Site Contributor
Join Date: Sep 2005
Location: 38°16′ N 140°52′ E
Profession: Mo/Me
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Quote:
Originally Posted by art_
I think you are just not very good. Sorry.
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Yeah, that's real helpful....
Hint: Spark of the Titans should be high on the "to kill" list, followed by Burning Titans. After that, Risen Ashen Hulks and then Hands/Fists.
Last edited by koneko; Mar 07, 2006 at 07:10 AM // 07:10..
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Mar 07, 2006, 07:01 AM // 07:01
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#6
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Academy Page
Join Date: Oct 2005
Location: Sweden
Guild: SWAC (30+ Swedish Adults Club)
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Just want to add that cold-damage rocks here. Have a ranger - primary or secondary - bring Winter and it'll ease things up considerably.
/Gwon
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Mar 07, 2006, 07:08 AM // 07:08
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#7
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Banned
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You only need winter if you're bringing anyone that does elemental damage. If you're not bringing ele's, and there's no need to bring a fire ele of any sort, winter is not necessary at all. Make sure your tank isn't using his FDS.
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Mar 07, 2006, 07:10 AM // 07:10
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#8
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Desert Nomad
Join Date: Jun 2005
Location: BC, Canada.. how aboot that eh?
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Quote:
Originally Posted by cheers12
i dont get y i just cant finish last mission,,,,,, on my tank i'm lacking the monks.....on my monk i'm lacking good exp.d players........am i the noob or do i have bad luck?
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First of all, please if you are going to ask for advice or just ask a question put it in a readable format, english is what I recommend.
As for your problem, I have been on both the warrior side and the monk side of that one. As a warrior I found it hard just as you did, and as a monk I also found the same problem with people. On top of that the other monks were being morons and not healing people because they had an argument.
As for a solution, just keep trying, took me about a week with my warrior but I finally did it. My monk took a little less since finding a group is no problem.
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Mar 07, 2006, 08:21 AM // 08:21
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#9
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Jungle Guide
Join Date: Feb 2006
Profession: Mo/N
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A lot of this mission is agro control. Grabbing large groups of nemeis is a Bad Thing here; more than anywhere else because of:
Quote:
Originally Posted by koneko
Hint: Spark of the Titans should be high on the "to kill" list, followed by Burning Titans. After that, Risen Ashen Hulks and then Hands/Fists.
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Sparky=owie. If you're going through as a Warrior, bring armor buffs to lower the nuke damage (and a run buff incase you get thrown in the lava). I Will Survive might also be a plus, since you're on fire a LOT. Depends on your build. Rez isn't that big of an issue as the tank here (if you aren't the first person to die when things go sour, you WILL be the second.). But the rez of choice here is definately Rebirth. I went in Wa/Mo 1st time through and managed to save the team with that..and a "cowardly" Sprint
Monk: make sure you've got SOME prot spells, to remove conditions from your tanks and defend your castors. You're the eye in the sky in this case, meaning that you should have the best chance to see--and know--that the end is nigh for your team. Don't stay and fight; "Run Squishy, RUN!" He who turns and runs away lives to rez another day...and with the aforementioned Rebirth, you don't have to worry about agro nearly as much while you're bringing those buddies back to life. All you really have to worry about is BREAKING agro, so be ready for a nice liesurly jog while half the map chases you ACROSS half the map.
And no, you're not a noob. Noobs don't stop to ask questions. They know how leet they are, and no ammount of dying will change it.
Newbs (people new to the game and still learning the ins and outs) are much appreciated by most players. Discuss team builds and strategies, and don't be afraid to ask whose bringing what. the worst thing that can happen is the noob leader kicks you out of the team before he zones everyone in and gets them killed
Last edited by Minus Sign; Mar 07, 2006 at 08:26 AM // 08:26..
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Mar 07, 2006, 11:01 AM // 11:01
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#10
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Ascalonian Squire
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Quote:
Originally Posted by koneko
Yeah, that's real helpful....
Hint: Spark of the Titans should be high on the "to kill" list, followed by Burning Titans. After that, Risen Ashen Hulks and then Hands/Fists.
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I would put hands/fists considerably higher on the target list, proabably right belore sparks or burning. always kill resen ashen hulks last and one at a time or you will get overwhelmed by hands/fists, at least that's been my experience. with a decent group kill order doesn't really matter at all but it's clear the op isn't getting those or they would not have posted.
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Mar 07, 2006, 11:46 AM // 11:46
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#11
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Krytan Explorer
Join Date: Dec 2005
Location: South Shields, England
Guild: The Psycho Titans
Profession: R/
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that mission is one of the easiest in game. i was out elite capping with henchies and decided to finish it with them. i died twice but i blame the monks. its an insult to the game to have such a stupid last mission. There should be more mobs and diff combs of professions too.
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Mar 07, 2006, 01:48 PM // 13:48
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#12
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Site Contributor
Join Date: Sep 2005
Location: 38°16′ N 140°52′ E
Profession: Mo/Me
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Quote:
Originally Posted by tetracycloide
I would put hands/fists considerably higher on the target list, proabably right belore sparks or burning. always kill resen ashen hulks last and one at a time or you will get overwhelmed by hands/fists, at least that's been my experience. with a decent group kill order doesn't really matter at all but it's clear the op isn't getting those or they would not have posted.
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Normally there aren't any Fists/Hands in a mob until you get to the area with the portals, just Burning, Risen and Sparks. Hands/Fists spawn from Risens, which you shouldn't be killing at all (yet).
Thus, Sparks first. Always. Multiple casts of Mind Burn + Rodgort's Invocation by several Sparks = dead party members.
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Mar 07, 2006, 05:37 PM // 17:37
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#13
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Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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I beat Hell's Precipice with my warrior + henchies. I used /monk and ran both mending + watchful spirit on myself for +5 regen and equipped adrenaline and signet skills for the rest, plus rebirth - which was a critical skill.
I used Cleave and had 2 signets of capture for Hundred Blades and Eviscerate - I was hoping I would cap the skills more so than finish the mission. Having both cleave and eviscerate really cranked out a lot of damage and I made sure to retreat when the henchies started getting killed off then used rebirth to get the team back together.
It took a long time, but just be patient, minimize the fights with good pulls and waiting for patrols to separate, but it can be done.
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Mar 07, 2006, 11:39 PM // 23:39
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#14
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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Using henchies for this mission is soo easy... just like Thunderhead keep.
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Mar 09, 2006, 07:04 AM // 07:04
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#15
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Academy Page
Join Date: Dec 2005
Location: UK
Guild: The Mirror Of Reason [SNOW]
Profession: R/Mo
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Quote:
Originally Posted by cheers12
i dont get y i just cant finish last mission,,,,,, on my tank i'm lacking the monks.....on my monk i'm lacking good exp.d players........am i the noob or do i have bad luck?
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The last mission is VERY easy if you get the right group of people. You need: 2 monks, 2 ss necros, 1 ranger with winter, 1 elementalist, 1 tank and 1 other (any class is fine but mesmer, elementalist or second tank is best) - there is nothing left to say - you will complete the mission easily. Just becareful of aggro and try to kill the impy things first.
Give the same advice to all my guildies on this mission and they all walk it first time with this group formation. Oh and get the ranger to use his/her brain and put the winter somewhere out of the way where it won't get killed.
Last edited by Nymph of Meliai; Mar 09, 2006 at 07:10 AM // 07:10..
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